OATH HAMMER

@liveAttribute('Name')
@liveAttribute('Lineage')
@liveAttribute('Class')
@liveAttribute('Experience')
@liveAttribute('Pronouns')
@liveAttribute('Background')
@liveAttribute('Bond')
Initial: 4, 3, 3, 2, 2, 1
@liveAttribute('Might') +0
0
@liveAttribute('Toughness') +0
0
@liveAttribute('Agility') +0
0
@liveAttribute('Willpower') +0
0
@liveAttribute('Intelligence') +0
0
@liveAttribute('Fate') +0
0
@liveAttribute('Oath 1')
@liveAttribute('Oath 2')
@liveAttribute('Oath 3')

Swear your three sacred vows to gain their blessings.

@if(isset($_abilities) && count($_abilities) > 0)
    @foreach($_abilities as $ability)
  • {{ $ability['name'] }}: {!! $ability['entry'] !!}
  • @endforeach
@else
    @endif
    @liveAttribute('Arcane Stress')
    0
    0
    1. @liveAttribute('Item 1') 11. @liveAttribute('Item 11')
    2. @liveAttribute('Item 2') 12. @liveAttribute('Item 12')
    3. @liveAttribute('Item 3') 13. @liveAttribute('Item 13')
    4. @liveAttribute('Item 4') 14. @liveAttribute('Item 14')
    5. @liveAttribute('Item 5') 15. @liveAttribute('Item 15')
    6. @liveAttribute('Item 6') 16. @liveAttribute('Item 16')
    7. @liveAttribute('Item 7') 17. @liveAttribute('Item 17')
    8. @liveAttribute('Item 8') 18. @liveAttribute('Item 18')
    9. @liveAttribute('Item 9') 19. @liveAttribute('Item 19')
    10. @liveAttribute('Item 10') 20. @liveAttribute('Item 20')
    @liveAttribute('Armor Type')
    @liveAttribute('Armor AV')
    @liveAttribute('Armor Penalty')
    @liveAttribute('Traits')
    @liveAttribute('Focus')
    @liveAttribute('Talisman 1')
    @liveAttribute('Talisman 2')
    @liveAttribute('Trinket 1')
    @liveAttribute('Trinket 2')
    0
    0
    @liveAttribute('Copper')
    @liveAttribute('Silver')
    @liveAttribute('Gold')
    WEAPON RNG DMG AP TRAITS
    @liveAttribute('Weapon 1') @liveAttribute('Weapon 1 RNG') @liveAttribute('Weapon 1 DMG')
    @liveAttribute('Weapon 1 AP') @liveAttribute('Weapon 1 Traits')
    @liveAttribute('Weapon 2') @liveAttribute('Weapon 2 RNG') @liveAttribute('Weapon 2 DMG')
    @liveAttribute('Weapon 2 AP') @liveAttribute('Weapon 2 Traits')
    @liveAttribute('Weapon 3') @liveAttribute('Weapon 3 RNG') @liveAttribute('Weapon 3 DMG')
    @liveAttribute('Weapon 3 AP') @liveAttribute('Weapon 3 Traits')
    SKILL RANKS MODS TOTAL COLOR
    Academics (Intelligence) @liveAttribute('Academics Ranks')
    @liveAttribute('Academics Mods')
    0 @liveAttribute('Academics Color')
    Acrobatics (Agility) @liveAttribute('Acrobatics Ranks')
    @liveAttribute('Acrobatics Mods')
    0 @liveAttribute('Acrobatics Color')
    Animal Handling (Willpower) @liveAttribute('Animal Handling Ranks')
    @liveAttribute('Animal Handling Mods')
    0 @liveAttribute('Animal Handling Color')
    Athletics (Might) @liveAttribute('Athletics Ranks')
    @liveAttribute('Athletics Mods')
    0 @liveAttribute('Athletics Color')
    Brewing (Intelligence) @liveAttribute('Brewing Ranks')
    @liveAttribute('Brewing Mods')
    0 @liveAttribute('Brewing Color')
    Carpentry (Agility) @liveAttribute('Carpentry Ranks')
    @liveAttribute('Carpentry Mods')
    0 @liveAttribute('Carpentry Color')
    Defense (Agility / Might) @liveAttribute('Defense Ranks')
    @liveAttribute('Defense Mods')
    0 @liveAttribute('Defense Color')
    Dexterity (Agility) @liveAttribute('Dexterity Ranks')
    @liveAttribute('Dexterity Mods')
    0 @liveAttribute('Dexterity Color')
    Diplomacy (Willpower) @liveAttribute('Diplomacy Ranks')
    @liveAttribute('Diplomacy Mods')
    0 @liveAttribute('Diplomacy Color')
    Discipline (Willpower) @liveAttribute('Discipline Ranks')
    @liveAttribute('Discipline Mods')
    0 @liveAttribute('Discipline Color')
    Fighting (Agility / Might) @liveAttribute('Fighting Ranks')
    @liveAttribute('Fighting Mods')
    0 @liveAttribute('Fighting Color')
    Folklore (Willpower) @liveAttribute('Folklore Ranks')
    @liveAttribute('Folklore Mods')
    0 @liveAttribute('Folklore Color')
    Fortune (Fate) @liveAttribute('Fortune Ranks')
    @liveAttribute('Fortune Mods')
    0 @liveAttribute('Fortune Color')
    Heal (Intelligence) @liveAttribute('Heal Ranks')
    @liveAttribute('Heal Mods')
    0 @liveAttribute('Heal Color')
    Leadership (Willpower) @liveAttribute('Leadership Ranks')
    @liveAttribute('Leadership Mods')
    0 @liveAttribute('Leadership Color')
    Magic (Intelligence / Willpower) @liveAttribute('Magic Ranks')
    @liveAttribute('Magic Mods')
    0 @liveAttribute('Magic Color')
    Masonry (Might) @liveAttribute('Masonry Ranks')
    @liveAttribute('Masonry Mods')
    0 @liveAttribute('Masonry Color')
    Orientation (Intelligence) @liveAttribute('Orientation Ranks')
    @liveAttribute('Orientation Mods')
    0 @liveAttribute('Orientation Color')
    Perception (Willpower) @liveAttribute('Perception Ranks')
    @liveAttribute('Perception Mods')
    0 @liveAttribute('Perception Color')
    Resilience (Toughness) @liveAttribute('Resilience Ranks')
    @liveAttribute('Resilience Mods')
    0 @liveAttribute('Resilience Color')
    Ride (Agility) @liveAttribute('Ride Ranks')
    @liveAttribute('Ride Mods')
    0 @liveAttribute('Ride Color')
    Shooting (Agility) @liveAttribute('Shooting Ranks')
    @liveAttribute('Shooting Mods')
    0 @liveAttribute('Shooting Color')
    Smithing (Might) @liveAttribute('Smithing Ranks')
    @liveAttribute('Smithing Mods')
    0 @liveAttribute('Smithing Color')
    Stealth (Agility) @liveAttribute('Stealth Ranks')
    @liveAttribute('Stealth Mods')
    0 @liveAttribute('Stealth Color')
    Survival (Willpower) @liveAttribute('Survival Ranks')
    @liveAttribute('Survival Mods')
    0 @liveAttribute('Survival Color')
    Tracking (Intelligence) @liveAttribute('Tracking Ranks')
    @liveAttribute('Tracking Mods')
    0 @liveAttribute('Tracking Color')
    @liveAttribute('Notes')